Whenever I go onto a server to test my game, it doesn't work. When I checked the server logs, it says "ScreenGui is not a valid member of PlayerGui." and then it directs me to line 162, which is probably this:
for _,v in pairs(game.Players:GetChildren()) do v.PlayerGui.ScreenGui.TextLabel.Text = "You need 1 more player for this to start." end
If your game has FilteringEnabled on, this wouldn't work because the server can't access the descendants of each clients' gui. If your game's not in FE, a solution has been provided
** For FE Games** You'll need to use a RemoteEvent if FE is enabled for server - client communication
--in a local script in the textlabel local re = game.ReplicatedStorage:WaitForChild('RemoteEvent') re.OnClientEvent:Connect(function(t) script.Parent.Text = t end)
--Your server code local re = game.ReplicatedStorage:WaitForChild('RemoteEvent') re:FireAllClients('You need 1 more player for this to start.')
** For Non - Fe Games**
If your game doesn't have Fe enabled, you'll probably need to use :WaitForChild on the screen gui, or put a wait() before the rest of the code begins.