clone = Workspace.Ships.Ship1:Clone() clone.Parent = game.Lighting function cl() c = game.Lighting.Ship1:Clone() c.Parent = Workspace children = c:GetChildren() c.Anchored = true wait(1) c.Anchored = false end script.Parent.Touched:connect(function(hit) hum = hit.Parent:FindFirstChild("Humanoid") if hum ~= nil then player = game.Players:GetPlayerFromCharacter(hit.Parent) treasure = player.leaderstats.Treasure if treasure.Value == 0 or treasure.Value > 0 then treasure.Value = treasure.Value - 0 cl() end end end)
This is the script. I have tried multiple different methods including anchoring the parts but the ships that spawn just fall apart even though if they are in the workspace they do not break apart. Is there any way to keep models together when moving to workspace? - Thanks