Well, I need to know how to make it so the script knows how many players there are in the game, and if there's not enough it'll say "more members required to play." Yeah, this is of use in one of those "mini-games" games. It'll require a specific amount of players, let's just say four for now.
if Game.Players.GetChildren() --stuck here lol
local mini = 4 while wait(1) do if game.Players.NumPlayers < mini then print("Waiting for ".. mini - game.Players.NumPlayers.. " more player(s) to join." end end
If you want to check the number of players just do :
players = #game:GetService("Players"):GetChildren()
There are quite a few ways to count all the Players. Personally, I just use the Property in game.Players NumPlayers. It has the exact number of Players on the server.
For example:
Players = Game.Players.NumPlayers
But I guess another way is:
Players = #Game.Players:GetChildren() --or Players = #Game.Players:children()
but that way gets things like String Values and anything else n Players, so it's better to use this:
Players = #Game.Players:GetPlayers()
But I guess if you want to make a more complex way of counting all the players and completely waste your time, you could make functions for when Players Join and Leave and then Add/Minus 1 each time, like this:
~~~~~~~~~~~~~~~~~ NumberOfPlayers = 0
function NewPlayer(New) NumberOfPlayers = NumberOfPlayers + 1 end Game.Players.PlayerAdded:connect(NewPlayer)
function LessPlayer(Old) NumberOfPlayers = NumberOfPlayers - 1 end Game.Players.PlayerRemoving:connect(LessPlayer) ~~~~~~~~~~~~~~~~~
but I prefer to use Game.Players.NumPlayers, because it's a lot easier. Well, I hope this was useful at all.
** - Kratos232**
This is not so hard at all, just do the following:
if #game.Players:GetChildren() >= numberYouNeed then --code end
local Ammount = 0 if #game:service'Players':GetPlayers() < Ammount then --hue end