I want to know how to give player invicibility to not take damage of enemies or not take damage when touch a brick.
I maked script like this (But without shield)
local part = script.Parent part.Touched:connect(function(hit) local player = game.Players.LocalPlayer if player then script.Disabled = true script.Sound:Play() wait() player.Character.Humanoid.Health = math.huge wait(7) player.Character.Humanoid.Health = math.normal script.Disabled = false end end)
While Code's answer is sufficient barring the inaccurate code.
A more versatile method would be to re-add the health that was taken, another method is to constantly set the health but that's unnecessarily resource intensive.
Here's what I mean:
--Begin Configs-- local InvincibleToggle = true --Toggle whether or not they are invincible by default. --End Configs-- local function DoInvincible(Character, Toggle) if Toggle == true and Character:FindFirstChild("Humanoid") then Character.Humanoid.HealthChanged:connect(function(health) Character.Humanoid.Health = Character.Humanoid.MaxHealth end) end end game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:conenct(function(character) DoInvincible(character, InvincibleToggle) end) end)
The function allows you to make other non-playable characters invincible as well. Plus you can remove the PlayerAdded section and replace it with your own method of calling the function.
While you Can set a players health to infinite, some scripts will set it to zero thus resulting in instant death even with infinite health.
You might have problems with lag using this method as I haven't tested it yet, but it should serve whatever purpose you require it for to a decent enough degree.
Let me know if this was unhelpful :>
I'm not good at LUA, but maybe this will help:
if player:connect(true) then player.Humanoid.MaxHealth = 100000 while true do player.Humanoid.Health = 100000 end
It's probably wrong, but the script to run that kind of function would probably be similar to what I wrote.