Hello!
Just scripting like the rest of you.
my question is, what would code be if a tool was not found in the player.character.
for i,v in pairs(player.Character:GetChildren()) do if v:IsA("Tool") then -- What would I put here to make it so if the Tool is not found in the character?
I'm super sure this is simple but it eludes me, thank you and appreciate it!~
if you mean what to do if the item is not a tool then you just add an else or elseif statement onto the end like so
for i,v in pairs(player.Character:GetChildren()) do if v:IsA("Tool") then --do this if it is a tool else --do this if not a tool end
If you mean, what do you do if there are no tools found in the character then you can do this.
local toolFound = false --use this to determine if a tool was found for i, v in pairs(player.Character:GetChildren()) do if v:IsA('Tool') then toolFound = true -- now we know we found a tool end print(toolFound) -- tells you if the tool is found or not if toolFound == false then -- now we can do this if the tool wasnt found end