So I have sounds in ReplicatedStorage and sounds in tools, I don't quite understand what emittersize and maxdistance do because no matter how low I set them they still can be heard across the level. Does anyone have any information on how to make the sound positional?
if config.PlaySoundWhenEquipped.Value then Tool.Sounds.Equipped:Play() end
If the sound isn't parented to a part then the sound will not be given 3D parameters. Check if it's parented to a part.
A sound placed in a Part or an Attachment will emit its sound from that part’s Position or the attachment’s WorldPosition.
Ok it works, thanks. Apparently I cannot read lol.