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Sounds do not fade with distance? [SOLVED]

Asked by 6 years ago
Edited 6 years ago

So I have sounds in ReplicatedStorage and sounds in tools, I don't quite understand what emittersize and maxdistance do because no matter how low I set them they still can be heard across the level. Does anyone have any information on how to make the sound positional?

if config.PlaySoundWhenEquipped.Value then
    Tool.Sounds.Equipped:Play()
end
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Try to find a range property birdeater11 14 — 6y

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Answered by
cc567 50
6 years ago

If the sound isn't parented to a part then the sound will not be given 3D parameters. Check if it's parented to a part.

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Will do, ill let you know. Dragonchao 62 — 6y
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Answered by 6 years ago

A sound placed in a Part or an Attachment will emit its sound from that part’s Position or the attachment’s WorldPosition.

Ok it works, thanks. Apparently I cannot read lol.

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