In my game, I want it to be so that once a player dies, he waits 1 second and comes back alive on the same spot he died. Please help me.
First you need to get ahold of the player. Often times we do it on entry.
game.Players.PlayerAdded:Connect(function(Plr) --Plr is our Player that joined -- Checks for the specific player (In this case, by name) if Plr.Name == "turbomegapower12345" then --This is for when the specific player above dies Plr.Character.Humanoid.Died:Connect(function() local PositionTable = {} -- Creates a table to hold the players positon --Adds the cahracters positon to the table table.insert(PositionTable, Plr.Character.HumanoidRootPart.Position) wait(1) Plr:LoadCharacter() -- Revives the player --Positions the player at the spot that he died Plr.Character.HumanoidRootPart.CFrame = CFrame.new(PositionTable[1]) end) end end)