For instance, let's say I want to do this:
When the player equips a tool, the forcefield is enabled. And then when the player unequips the tool, it disables.
** Just to be clear, I'm talking about the blue sparkling forcefield that shows up when you initially spawn.
This?
Tool.Equipped:connect(function() local forcefield = Instance.new("ForceField", game.Players.LocalPlayer.Character) end) Tool.Unequipped:connect(function() game.Players.LocalPlayer.Character.ForceField:Destroy() end)