¿Why when I put a new idle animation in an NPC, when the animation ends, continues with the old animation old roblox idle animation or is without animation?
Heres a script you could possibly use:
local humanoid = script.Parent.Humanoid local idle = humanoid:LoadAnimation(script.Idle) idle:Play()
If you made the script a child of the NPC and added the animation as a child of the script, and called it "Idle" then that should work for you! Have fun scripting!
EDIT: Also, if you haven't already make sure to delete the Roblox "animate" script, along with animations.