So i made a projectile script because i am making a throwing kunai knife.
I got it to throw in the direction of my mouse, but the kunai is turned sideways ( it looks kinda funny, but not very effective)
So the problem isnt the kunai flying in the right direction the problem is that I can't figure out how to turn the actual model of the kunai to face forward
here is my local script inside of the tool
player = game.Players.LocalPlayer tool = script.Parent throwable = true mouse = player:GetMouse() function shoot() if throwable == true then throwable = false local kunai = game.ReplicatedStorage.kunaiProjectile:Clone() kunai.Parent = workspace kunai.CanCollide = false kunai.CFrame = tool.Handle.CFrame kunai.CFrame = CFrame.new(kunai.Position, mouse.Hit.p) local bv = Instance.new('BodyVelocity', kunai) bv.Velocity = kunai.CFrame.lookVector * 230 bv.MaxForce = Vector3.new(math.huge, math.huge, math.huge) wait(.7) throwable = true end end tool.Activated:Connect(shoot)