local choices = {"a", "b", "c", "d", "e", "f"} --Put the maps in lighting, the names of each map go there. local map = choices[math.random(1,#choices)] local rtarget = game.Workspace.RedTargetPosition--Name a brick "RedTargetPosition" where you want red Team to be sent to at begining. local btarget = game.Workspace.BlueTargetPosition--Name a brick "BlueTargetPosition" where you want blue Team to be sent to at begining. local target2 = game.Workspace.LobbyPosition --Name a brick "LobbyPosition" where you want them to be sent to at the end. while true do local m = Instance.new("Message", game.Workspace) m.Text = "There are 10 minute rounds, a random map will be selected." --Whatever you wanted it to say wait(2) m.Text = "Once the map is selected, players are sent to it." --What do you want it to say? wait(2) m.Text = "Fight for the 10 minute round, then leave." --Change to whatever wait(2) for i = 5,1,-1 do wait(1) m.Text = "Selecting a map in" ..i --Countdown to when map is selected end map.Parent = Workspace map:MakeJoints() m.Text = map.. "has been chosen!" --Shows which map got chosen wait(3) for i,v in pairs (game.Players:GetPlayers()) do if v ~= nil and v.TeamColor.Name == "Bright red" then v.Character.Torso.CFrame = rtarget.CFrame*(0,0,1) --ERROR HERE It says ')' expected near ',' elseif v ~= nil and v.TeamColor.Name == "Bright blue" then v.Character.Torso.CFrame = btarget.CFrame*(0,0,1)--Spawns them next to eachother instead of inside eachother end wait(.1) end print("Players teleported onto map") --Tells output they're on map wait(600) --10 minutes for i,z in pairs (game.Players:GetPlayers()) do if z ~= nil then z.Character.Torso.CFrame = target2.CFrame*(0,0,1)--Keeps them from spawning inside eachother end end end
v.TeamColor == "Bright Red"
TeamColor does not have a name property q.q.
elseif v ~= nil and v.TeamColor == "Bright blue" then
v.Character.Torso.CFrame = rtarget.CFrame + Vector3.new(0, i * 15, 0) -- replace with line 24 and the other line you used it like line 34 and 26
+ Vector3.new(0, i * 15, 0) -- just add this to the target so it does not make them all teleport to the same place.