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Is there a requirement for a model to move to a point?

Asked by 6 years ago
Edited 6 years ago

Hi guys, Are there any requirements in order for a model to move? I tried using pre-made model from the store (Select "Model" from the drop down, and search humanoid. I'm using the "noob" skin humanoid made by "goldenboar"). The model include:

1)Head: with decal and Mesh 2)Left Arm 3)Left Leg 4)Right Arm 5)Right Leg 6)Torso 7)Humanoid

With these, I couldn't seem to get the model to move to a specific point i wanted, using the parameter "WalkToPoint" inside Humanoid. (I could do it with some other models though).

I know that without using a script, i will not be able to animate the walking animation, but it should still move towards the point without moving it's limbs right?

2 answers

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Answered by 6 years ago
Edited 6 years ago

WalkToPoint will walk a character or NPC to the exact position you've given. It's not teleportation. I have used this feature in the past but it would sometimes reroute the NPC/Character or even erase the position itself. Luckily, I found a way to use it properly with a script inside the humanoid:

Position = 

while true do
wait(.5)
script.Parent.WalkToPoint = Position

I hope this will answer your questions.

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Yup i know that it's not teleportation. The problem lies in the model not moving at all when it should, because I've tried it on another model and it worked. That model which worked wasn't a clean model like that "Noob skin" though, hence I'm wondering about the requirement :/ lesliesoon 86 — 6y
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Answered by
tantec 305 Moderation Voter
6 years ago

The requirement is having joints, because with your character, if you try to position the limbs it would immediately fall off after finishing. Also with joints you can create animations so that's good too. Hope this answered your question

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I"ll go try it tomorrow thanks lesliesoon 86 — 6y

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