game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) for _, v in pairs(character:GetChildren()) do if v.ClassName == "CharacterMesh" then v:Destroy() print("Destroyed: :" .. v) end end wait() for _, meshes in pairs(script:GetChildren()) do if meshes.ClassName == "CharacterMesh" then local mesh = meshes:Clone() mesh.Parent = character end end end) end)
I have a set of CharacterMesh inside the script, which I want to be put on the character when they join/respawn. However, when a player joins, if they already have a package on their character then they just spawn with their normal package. It works with players without packages. Is their a way to completely stop players packages being spawned, so they are always gonna spawn with my own package?