I want to make the player when he die, the camera not follow the body of the player.
One way to do this would be to change the camera's CameraType. In a LocalScript:
local humanoid = thePlayer'sHumanoid humanoid.Died:connect(function() local camera = game.Workspace.CurrentCamera -- get the players camera camera.CameraType = Enum.CameraType.Fixed -- I'm not sure if that's exactly it, you might to change that a bit end)
And now, when the player dies, the camera will (hopefully) remain in a fixed position.