I'm guessing the answer is a simple "no."
I want local real time. os.time()
and tick()
don't seem to use the user's time zone, unless I'm doing something wrong. For my purposes, its either get the local time or have the player input their current time the first time they join the game. Also, is it possible to tell if the user is currently on daylight savings time?
http://wiki.roblox.com/index.php?title=Global_namespace/Basic_functions#os.date
tick() does use timezones and os.date does tell daylight savings.
This appears to give the proper client date: os.date("!*t", tick())