workspace script :P Works fine in studio, not in real servers, don't really see the problem rip
print('running1') local posPart = workspace:WaitForChild("posPart") print('running2') game.Players.PlayerAdded:connect(function(plr) wait(3) print('anchoring') local char = plr.Character or plr.CharacterAdded:wait() local charModel = Instance.new('Model',workspace) for index, charPart in pairs(char:GetChildren()) do if charPart.Name == 'HumanoidRootPart' then print('teleporting') charPart.CFrame = posPart.CFrame end if charPart:IsA('BasePart') then charPart.Anchored = true end end end)