guys finally r u all now happy i did it as best as i can script: how do i make it smoother without changing wait()?
local model = script.Parent local mainPart = model.Center -- the "Origin" of rotation. --Rotation values (in degrees): local rotX = 5 local rotY = 0 local rotZ = 0 local delay = 0.9 -- delay between each "Frame" local mTable = {} local offsetTable = {} function getListOfParts(inst) for i, v in pairs(inst:GetChildren()) do if v:isA("BasePart") then table.insert(mTable, v) else getListOfParts(v) end end end getListOfParts(model) for i, v in pairs(mTable) do offsetTable[i] = mainPart.CFrame:toObjectSpace(mTable[i].CFrame) end while wait(delay) do mainPart.CFrame = mainPart.CFrame * CFrame.Angles(math.rad(rotX), math.rad(rotY), math.rad(rotZ)) for i, v in pairs(mTable) do v.CFrame = mainPart.CFrame * offsetTable[i] end end
thx hope it was goos blah blah blah
You can literally just move it 1 degree at a time. What you have to do here, though is to set the PrimaryPart of the model to the center.
I don't think that you can make it smoother if you are rotating it at 11 fps, so you would make it 30 fps.
This is all you'd need
local model = script.Parent while wait() do model:SetPrimaryPartCFrame(model:GetPrimaryPartCFrame() * CFrame.Angles(0,math.rad(1),0)) end