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Is there any way to edit "Animate" script in FE game?

Asked by 6 years ago

My game is FE so this code only works in studio

animScript = game.Players.LocalPlayer.Character.Animate
animScript.toolnone.ToolNoneAnim.AnimationId = "rbxassetid://1503378996"

Is there any way to make this work when my game is FE?

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What kind of script is this? Optikk 499 — 6y
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^ Just kniw that it works (in FE) Lord_Nermall 1 — 6y

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Answered by 6 years ago

Well, you start by getting an animate script from the character by hitting play, copying the animate script from the explorer, and pasting it into game.StarterPlayer.StarterCharacterScripts Then, inside at the top, type this code:

for i, v in pairs(script.Parent:GetChildren()) do
    if v.Name == 'Animate' and v ~= script then
        v:Destroy()
    end
end

this will remove the original animate.

then change the toolNone animation id from the animate script, then open the animate, and then press Ctrl + F to find code, find toolnone and change the id to the id you have.

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