I'm making a game involving crater-type explosions on terrain. But when the round resets, I want the terrain to reset to the way it was before the explosion. Is it possible to do this, and if so, how?
workspace.Terrain:Clear()
for _,i in pairs(game.Workspace:GetChildren()) do if i:IsA("Part") then i:Destroy() end end
You could use Clear() and FillBlock() or FillRegion() to reset and replace the terrain.
I’d give an example script but I have never used any of this, and it’s hard to make this on mobile. Just try experimenting and see if it works or not.