So I have a brick with fire in it. I have a hose that shoots out foam that makes the Fire smaller.
local bubble = script.Parent bubble.Touched:connect(function(part) parts = part:GetChildren() for i = 1, #parts do if parts[i].className == "Fire" then parts[i].Size =parts[i].Size - 0.1 end end bubble:remove() end)
But the fire doesn't disappear yet stays at 2. Then I tried adding if part's fire is less or equal to 2, it will disable the fire.
for i = 1, #parts do if parts[i].className == "Fire" then parts[i].Size =parts[i].Size - 0.1 if parts[i].className == "Fire" and parts[i].Fire <= 2 then parts[i].Enable = false end end end bubble:remove() end)
But it didn't work. What is missing? What is there to change the -0.1 of the size to something other than size? Thank you.
i reviewed your script and replicated it in my studio, the problem is this error:
20:27:20.369 - Fire is not a valid member of Fire 20:27:20.369 - Stack Begin 20:27:20.370 - Script 'Workspace.Bubble.Script', Line 8 20:27:20.371 - Stack End
you are getting that error because parts is the children of part, so its trying to look for a fire inside the fire object. by switching
if parts[i].className == "Fire" and parts[i].Fire.Size <= 2 then
with
if parts[i].className == "Fire" and part.Fire.Size <= 2 then
you should be able to fix the error.
here is the fixed script:
local bubble = script.Parent bubble.Touched:connect(function(part) local parts = part:GetChildren() for i = 1, #parts do if parts[i].className == "Fire" then if part.Fire.Size <= 2 then parts[i].Enable = false else parts[i].Size =parts[i].Size - 0.1 end bubble:remove() end end end)
i also made a few adjustments to prevent some problems.