I made a fire hydrant that has particles enabled when another part touches it. It works... here Ian the code.
local pem = script.Parent.ParticlEmitter local mesh = script.Parent.MeshPart pem.Enabled = false local can = true mesh.Touched:connect(function() if can == true then pem.Enabled = true can = false wait(5) pem.Enabled = false end end)
I also made a gun using ROBLOX's Make a Raycasting Gun... It's on the WIKI. How do I make it so if that gun shoots the fire hydrant the touch is activated?
--Also known as how do I make a part that is created and destroyed within 0.2 of a second inside of a tool inside player activate an onTouched? Thank you!