this gun shoot silent, i want to add sound to it when it shoots, how would i do that?
player = game.Players.LocalPlayer mouse = player:GetMouse() damage = 10 reload = 1.5 rate = 0.1 name = script.Parent.Name fire = true Type = "Auto" MaxClip = 30 Clip = MaxClip Stock = 300 firing = false script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")" script.Parent.Activated:connect(function() if Clip >= 1 and fire == true then if Type == "Auto" then repeat Clip = Clip - 1 local load = player.Character.Humanoid:LoadAnimation(script.Parent.Anims.R15Shoot) load:Play() firing = true local bullet = Instance.new("Part", workspace) bullet.Position = script.Parent.Handle.Position bullet.CanCollide = false bullet.Material = "Neon" bullet.BrickColor = BrickColor.new("New Yeller") bullet.Size = Vector3.new(.2,.2,.7) bullet.CFrame = CFrame.new(script.Parent.Handle.Position,mouse.Hit.p) local v=Instance.new("BodyVelocity", bullet) v.Velocity = bullet.CFrame.lookVector*500 bullet.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= player.Character then hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage bullet:Destroy() end end) script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")" script.Parent.ExtraParts.Flash1.Transparency = 0 script.Parent.ExtraParts.SlidePos1.Transparency = 1 script.Parent.ExtraParts.SlidePos2.Transparency = 0 wait(rate/5) script.Parent.ExtraParts.Flash2.Transparency = 0 wait(rate/5) script.Parent.ExtraParts.Flash1.Transparency = 1 script.Parent.ExtraParts.Flash2.Transparency = 1 script.Parent.ExtraParts.SlidePos1.Transparency = 0 script.Parent.ExtraParts.SlidePos2.Transparency = 1 wait(rate/5) wait(rate/5) wait(rate/5) game.Debris:AddItem(bullet,10) until Clip < 1 or firing == false elseif Type == "Auto" then local load = player.Character.Humanoid:LoadAnimation(script.Parent.Anims.R15Shoot) load:Play() Clip = Clip - 1 local bullet = Instance.new("Part", workspace) bullet.Position = script.Parent.Handle.Position bullet.CanCollide = false bullet.Material = "Neon" bullet.BrickColor = BrickColor.new("New Yeller") bullet.Size = Vector3.new(.2,.2,.7) bullet.CFrame = CFrame.new(script.Parent.Handle.Position,mouse.Hit.p) local v=Instance.new("BodyVelocity", bullet) v.Velocity = bullet.CFrame.lookVector*500 bullet.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= player.Character then hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage bullet:Destroy() end end) script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")" script.Parent.ExtraParts.Flash1.Transparency = 0 script.Parent.ExtraParts.SlidePos1.Transparency = 1 script.Parent.ExtraParts.SlidePos2.Transparency = 0 wait(rate/5) script.Parent.ExtraParts.Flash2.Transparency = 0 wait(rate/5) script.Parent.ExtraParts.Flash1.Transparency = 1 script.Parent.ExtraParts.Flash2.Transparency = 1 script.Parent.ExtraParts.SlidePos1.Transparency = 0 script.Parent.ExtraParts.SlidePos2.Transparency = 1 wait(rate/5) wait(rate/5) wait(rate/5) game.Debris:AddItem(bullet,10) end end end) script.Parent.Equipped:connect(function() script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")" local load = player.Character.Humanoid:LoadAnimation(script.Parent.Anims.R15Hold) load:Play() script.Parent.Unequipped:connect(function() script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")" load:Stop() end) end) script.Parent.Deactivated:connect(function() firing = false end) mouse.KeyDown:connect(function(key) if string.lower(key) == "r" and fire == true and Clip < MaxClip and script.Parent.Parent == player.Character then script.Parent.ExtraParts.SlidePos1.Transparency = 1 script.Parent.ExtraParts.SlidePos2.Transparency = 0 local load = player.Character.Humanoid:LoadAnimation(script.Parent.Anims.R15Reload) load:Play() local clone = script.Parent.ExtraParts.Mag:Clone() clone.Parent = nil script.Parent.ExtraParts.Mag.Weld:Destroy() fire = false wait(reload) script.Parent.ExtraParts.Mag:Destroy() script.Parent.ExtraParts.SlidePos1.Transparency = 0 script.Parent.ExtraParts.SlidePos2.Transparency = 1 clone.Parent = script.Parent.ExtraParts fire = true local amount = MaxClip - Clip if Stock >= amount then Stock = Stock - amount Clip = Clip + amount script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")" elseif Stock < amount then Clip = Clip + Stock Stock = 0 script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")" end end end)
Insert a Sound into the main part, where the bullet fires out of. This seems to work with TurboFusion's guns from my experience.
(Don't forget the SoundId in the Sound object.)