The mapsinserverstorage section isn't working, please help! (There is a folder in the Workspace with the name of "mapstorage"
--Made by TheLionLiar local repilcatedstorage = game:GetService('ReplicatedStorage') local status = repilcatedstorage:WaitForChild('InfoValue') local club = game.ServerStorage.club local mapstorage = game.Workspace:WaitForChild('mapstorage') while true do while game.Players.NumPlayers < 3 do status.Value = 'There needs to be 3 or more players to begin' repeat wait(2) until game.Players.NumPlayers >- 3 end for i = 30,0, - 1 do status.Value = 'Match starting in '..i wait(1) end end wait (30) wait (1) local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren() local chosenmap = mapsinserverstorage[math.random(1, #mapsinserverstorage)] chosenmap:Clone().Parent = mapstorage wait (2) local spawns = club.Spawns:GetChildren() for i, v in pairs(game.Players:GetPlayers()) do local name = v.Name local check = game.Workspace:FindFirstChild(name) local humanoid = check:FindFirstChild("Torso") if check then print ("check is working") else error "Torso not found" if humanoid then print ("teleport works") else error "humanoid not found" check:MoveTo(spawns[i].Position) status.Value = 'Teleporting...' wait(1) game.StarterGui.Backflip.Frame.LocalScript.Disabled = false wait(1) game.StarterGui.GameTimer.Frame.LocalScript.Disabled = false end end end