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Mapsinserverstorage not cloning maps?

Asked by 6 years ago
Edited 6 years ago

The mapsinserverstorage section isn't working, please help! (There is a folder in the Workspace with the name of "mapstorage"

--Made by TheLionLiar
local repilcatedstorage = game:GetService('ReplicatedStorage')
local status = repilcatedstorage:WaitForChild('InfoValue')
local club = game.ServerStorage.club
local mapstorage = game.Workspace:WaitForChild('mapstorage')
while true do


while game.Players.NumPlayers < 3 do
status.Value = 'There needs to be 3 or more players to begin'
 repeat wait(2) until game.Players.NumPlayers >- 3
end
for i = 30,0, - 1 do
 status.Value = 'Match starting in '..i
 wait(1)
end
end
wait (30)


wait (1)


local mapsinserverstorage = game:GetService('ServerStorage'):GetChildren()
local chosenmap = mapsinserverstorage[math.random(1, #mapsinserverstorage)]
chosenmap:Clone().Parent = mapstorage

wait (2)
local spawns = club.Spawns:GetChildren()
  for i, v in pairs(game.Players:GetPlayers()) do
   local name = v.Name
   local check = game.Workspace:FindFirstChild(name)
local humanoid = check:FindFirstChild("Torso")
   if check then
    print ("check is working")
    else error "Torso not found"
    if humanoid then
    print ("teleport works")
    else error "humanoid not found"
     check:MoveTo(spawns[i].Position)
status.Value = 'Teleporting...'
wait(1)

game.StarterGui.Backflip.Frame.LocalScript.Disabled = false
wait(1)
game.StarterGui.GameTimer.Frame.LocalScript.Disabled = false

end
end
end

0
Please, put your code in a code block so we can help you better. It looks like a jumbled mess right now. ZenTGE 4 — 6y
0
how do i do that TheLionLiar 39 — 6y
0
there we go TheLionLiar 39 — 6y

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