math.randomseed(tick()) local part = Instance.new("Part",workspace) part.Anchored = true local seed = math.random(1, 10e6) local scale = 200 for x=1,scale do for z=1,scale do for y = 1,scale do local new = part:Clone() new.Parent = workspace new.Anchored = true new.Size = Vector3.new(5,5,5) ----------------------------- local XIn = math.noise(y/scale,y/scale,seed) local YIn = math.noise(x/scale,y/scale,seed) local ZIn = math.noise(x/scale,y/scale,seed) wait() new.CFrame = CFrame.new(XIn*scale,YIn*scale*2.5,ZIn*scale) ------------------------------ end end end
I used an article with a Wiki, but I get a similar figure over and over again. How can I make perlin worms to generate caves?