So I am trying to create a character customisation but I am not sure how to create a proper script for that. I mean a module script would work I guess but I think its easier to use global functions. I created a script that increases its global function value by 1 everytime it loops but I get this weird bug that makes it increase by one and then go down. Hard to explain let me show you:
So this one makes it loop forward
local table = {"Bright blue","Magenta","Maroon","Pastel orange","Lapis","Camo","Neon orange","Pastel green","Dark stone grey","Really black"} _G.snr = 1 script.Parent.Parent.Parent.ShirtValue.Value = "Bright blue" script.Parent.MouseButton1Down:connect(function() script.Parent.Parent.Parent.ShirtValue.Value = table[1 + _G.snr] wait() script.Parent.Parent.Parent.ShirtColor.Text = (table[1 + _G.snr]) if _G.snr == 9 then _G.snr = 0 else _G.snr = _G.snr + 1 end end)
and this one makes it loop backwards.
local table = {"Bright blue","Magenta","Maroon","Pastel orange","Lapis","Camo","Neon orange","Pastel green","Dark stone grey","Really black"} script.Parent.MouseButton1Down:connect(function() script.Parent.Parent.Parent.ShirtValue.Value = table[1 + _G.snr] wait() script.Parent.Parent.Parent.ShirtColor.Text = (table[1 + _G.snr]) if _G.snr == 1 then _G.snr = 9 else _G.snr = _G.snr - 1 end end)
The tree for this is: game.Startergui.screengui.frame.parts(folder).leftShirt(textbutton).localscript and game.Startergui.screengui.frame.parts(folder).rightShirt(textbutton).localscript
also to clarify I am trying to make this: [(https://imgur.com/BsP3cK2)]