I am trying to figure out how to award points for killing, but I do not know how to check for the killer, I only know how to check for the one that has been killed, this is what I have tried so far:
function awardpoints(player,points) if player and points then local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local pointsvalue = leaderstats:FindFirstChild("Points") if pointsvalue then pointsvalue.Value = pointsvalue.Value + points end end end end function awardexp(player,exp) if player and exp then local leaderstats = player:FindFirstChild("leaderstats") if leaderstats then local expvalue = leaderstats:FindFirstChild("exp") if expvalue then expvalue.Value = expvalue.Value + exp end end end end game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() local tag = character.Humanoid:FindFirstChild("creator") if tag ~= nil then if tag.Value then local KillerTag = character:FindFirstChild("KillerTag") if KillerTag then awardpoints(player,50) awardexp(player,100) else awardpoints(player,-500) awardexp(player,-1000) end end end end) end) end)
This code rewards the player that got killed instead of the player that killed, there seems to be nothing wrong with the first two functions. Also it gives the right amount to the correlating person, but affects the one that got killed.