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A better :GetTouchingParts() that counts for non-collision objects??

Asked by
iRexBot 147
6 years ago

While looking for a API that allows me to get parts in a part (API). It states that it will only count parts that have collision on. I'm trying to do this for a parts that have no collision. Is there another variation that allows me to get parts inside of a part without it needing to be collision off???

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I recall that function was silently changed to work for all parts. cabbler 1942 — 6y
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Additionally, you can just create a part where you need, run this method, and then destroy that part, all without physics ever being calculated on it evaera 8028 — 6y

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