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How to I fix my zombies attacking each other?

Asked by 6 years ago

I have been working for half an hour and I need to figure this out Recently I was playing my game, and someone asked my why the zombies attack each other. So now I am trying to fix it. Every thing I know how to do does not seem to work. Here is the script:

local larm = script.Parent:FindFirstChild("HumanoidRootPart")
local rarm = script.Parent:FindFirstChild("HumanoidRootPart")

function findNearestTorso(pos)
    local list = game.Workspace:children()
    local torso = nil
    local dist = 35
    local temp = nil
    local human = nil
    local temp2 = nil
    for x = 1, #list do
        temp2 = list[x]
        if (temp2.className == "Model") and (temp2 ~= script.Parent) then
            temp = temp2:findFirstChild("HumanoidRootPart")
            human = temp2:findFirstChild("Humanoid")
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
                if (temp.Position - pos).magnitude < dist then
                    if temp2:FindFirstChild("Folder") then
                        print("He My friend")
                    else
                        torso = temp
                        dist = (temp.Position - pos).magnitude
                    end
                end
            end
        end
    end
    return torso
end




while true do
    wait(1)
    local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
    if target ~= nil then
        script.Parent.Humanoid:MoveTo(target.Position, target)
    end

end

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Answered by 6 years ago

The script below assumes that all zombies are named zombie

local larm = script.Parent:FindFirstChild("HumanoidRootPart")
local rarm = script.Parent:FindFirstChild("HumanoidRootPart")

function findNearestTorso(pos)
    local list = game.Workspace:children()
    local torso = nil
    local dist = 35
    local temp = nil
    local human = nil
    local temp2 = nil
    for x = 1, #list do
        temp2 = list[x]
        if (temp2.className == "Model") and (temp2 ~= script.Parent) then
            temp = temp2:findFirstChild("HumanoidRootPart")
            human = temp2:findFirstChild("Humanoid")
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
                if (temp.Position - pos).magnitude < dist then
                    if temp2:FindFirstChild("Folder") then
                        print("He My friend")
                    else
                        torso = temp
                        dist = (temp.Position - pos).magnitude
                    end
                end
            end
        end
    end
    return torso
end




while true do
    wait(1)
    local target = findNearestTorso(script.Parent.HumanoidRootPart.Position)
    if target ~= nil then
    if target.Name ~= "zombie" then
        script.Parent.Humanoid:MoveTo(target.Position, target)
    end
end
end

Also this probably dosent work. I currently cant test in in studio seeing as im in school XD:D

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