I find this really annoying, these are code that make everything in the character go transparent but the right arm parts, but it just makes the whole character goes transparent. For example, if I type like this:
if v:IsA("BasePart") and (v.Name ~= 'RightHand' or v.Name ~= 'RightUpperArm' or v.Name ~= 'RightLowerArm') then
or this:
if v:IsA("BasePart") and ((v.Name ~= 'RightHand') or (v.Name ~= 'RightUpperArm') or (v.Name ~= 'RightLowerArm')) then
or even this:
if v:IsA("BasePart") and ((not v.Name == 'RightHand') or (not v.Name == 'RightUpperArm') or (not v.Name == 'RightLowerArm')) then
or even this one:
if v:IsA("BasePart") and (not (\v.Name == 'RightHand') or not (v.Name == 'RightUpperArm') or not (v.Name == 'RightLowerArm')) then
All of those still makes the entire character disappear, if you are an expert about these if statement stuff then please let me know how to do it.
This should work; try it.
if v:IsA("BasePart") then if not (v.Name == "RightHand" or v.Name == "RightLowerArm" or v.Name == "RightUpperArm") then v.Transparency = 1 end end
if v:IsA("MeshPart") then if v.Name == "RightLowerArm" or if v.Name = "RightHand" or if v.Name = "RightLowerArm" then return end end