Player list Only updating for a single client?
So, I'm trying to find a solution to this, see, I want the background color to be changed, when a value is equal to a certain string, it does work for ONE client, and as of now I'm getting a single error.
02 | if Player.PlayerData.House.Value = = ( 'Arryn' ) then |
03 | Remote:FireServer( 'Arryn' ) |
05 | Remote.OnClientEvent:connect( function (request) |
06 | if request = = ( 'Arryn' ) then |
07 | v.Parent [ Player.userId ] .BackgroundColor 3 = Color 3. new( unpack (Colors [ 'Arryn' ] )) |
12 | local Remote = game:FindFirstChild( 'ReplicatedStorage' ):WaitForChild( 'LeaderUpdate' ) |
13 | game.Players.PlayerAdded:connect( function (player) |
15 | Remote.OnServerEvent:connect( function (player, request, ...) |
17 | if request = = ( 'Arryn' ) then |
19 | Remote:FireAllClients(request) |
the error is.
Remote event invocation queue exhausted for ReplicatedStorage.LeaderUpdate; did you forget to implement OnClientEvent? (x300)
Please help me her, and explain how it's not working, and where the problem is, thank you!