I made a sword giver script that give everybody in the server a sword, but when the function fires instead of everybody getting one sword it gives everyone gets a number of swords depending on how many players are in the server, so for example if there are 3 people in the server everybody gets 3 swords and if there are 15 people in the server everybody gets 15 swords.
This is the code I used:
swords = function() for _,player in ipairs(game.Players:getChildren()) do local tool = game.Lighting.sword:clone() tool.Parent = player.Backpack end end