So, i made a laser blaster and its kinds unbalanced because it doesnt has cooldown. so, i asked other people how and they said no, i tryed it myself but it failed. can you help me? the code:~~~~~~~~~~~~~~~~~ local tool = script.Parent local sound = tool:WaitForChild("Gunfire") local player = game:GetService("Players").LocalPlayer
tool.Equipped:connect(function(mouse) print("Tool equipped!")
if script.Parent.Canshoot then mouse.Button1Down:connect(function() print("Mouse pressed!") local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) script.Parent.Shooting.Value = true local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Really red") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.5 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Gun.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Gun.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if script.Parent.Shooting.value then script.Parent.Gunfire:Play() script.Parent.Gun.PointLight.Enabled=true wait(0.1) script.Parent.Gun.PointLight.Enabled=false if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(22) end end end end)
end) ~~~~~~~~~~~~~~~~~
Like this
mouse.Button1Down:connect(function() if script.Parent.Canshoot.Value == true then script.Parent.Canshoot.Value = false --script wait(HowMuchToWait) script.Parent.Canshoot.Value = true end end)
local tool = script.Parent local sound = tool:WaitForChild("Gunfire") local player = game:GetService("Players").LocalPlayer tool.Equipped:connect(function(mouse) print("Tool equipped!") mouse.Button1Down:connect(function() print("Mouse pressed!") local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) script.Parent.Shooting.Value = true local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Really red") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.5 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Gun.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Gun.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if script.Parent.Shooting.value then script.Parent.Gunfire:Play() script.Parent.Gun.PointLight.Enabled=true wait(0.1) script.Parent.Gun.PointLight.Enabled=false if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(22) end end end end) end)