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I have a collisions group problem. Can someone help?

Asked by
ax_gold 360 Moderation Voter
6 years ago

I'm making a group of walls that are only supposed to allow players in by putting all their parts into a collision group. It works, but it often glitches and doesn't allow my player to walk through at all. Here's my current script, it's a server script put into a model.

local boundries = script.Parent.Boundries
local Field = script.Parent.Field
physics = game:GetService("PhysicsService")
players = game:GetService("Players")
local plrs = "Players"
physics:CreateCollisionGroup(plrs)
local wls = "boundries"
physics:CreateCollisionGroup(wls)
physics:CollisionGroupSetCollidable(wls, plrs, false)
physics:SetPartCollisionGroup(boundries.A, wls)
physics:SetPartCollisionGroup(boundries.B, wls)
physics:SetPartCollisionGroup(boundries.C, wls)
physics:SetPartCollisionGroup(boundries.D, wls)
players.PlayerAdded:connect(function(Player)
    Player.CharacterAdded:connect(function(Character)
        for i, child in pairs(Character:GetChildren()) do
            if child:IsA("BasePart") then
                physics:SetPartCollisionGroup(child, plrs)
                print(child.Name.." was added to '"..plrs.."'")
                physics:CollisionGroupSetCollidable(wls, plrs, false)
            end
        end
    end)
end)

Does anyone know what I'm doing wrong, or is this just a stupid glitch? Thanks.

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Do you want the players to go through the "boundaries" or collide with them? UgOsMiLy 1074 — 6y
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Wait.. nevermind. Have you tried using GetDescendants() instead, as maybe hats, for example get blocked. UgOsMiLy 1074 — 6y
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Hats always have cancollide set to false on them, so even if I do add them they won't be affected by collision groups... Also only baseparts can be added to collision groups ax_gold 360 — 6y

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