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How to create a Drop Detection system?

Asked by 6 years ago

I want the player to only be able to jump off ledges, similar to Ocarina of Time, but I can't wrap my head around how I would go about doing that.

I've studied a little bit into A.I Pathfinding thinking that it might help, but I still can't figure it out. Any suggestions are appreciated!

Also, I don't necessarily need code. Just some ideas for how to detect a drop.

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Could you explain a bit more? I don't understand what you're trying to do. djunicorn205 -5 — 6y
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In Ocarina of Time, when Link walked off a ledge, he would automatically jump forward. I want to see if I can replicate that. OrcaTheFish 95 — 6y
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You could maybe put a part in front of a ledge and make the character jump when they touch it, assuming they are already walking forward. ultrasonicboomer 85 — 6y

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