I need help with making a Sonic Screwdriver open a door. Any ideas?
Something like this might work as an outline if it is in a LocalScript inside the tool and the door is a model called Door:
local mouse = game.Players.LocalPlayer:GetMouse() script.Parent.Activated:Connect(function() local targ = mouse.Target if targ and targ.Parent.Name == "Door" then for _,v in pairs(targ.Parent:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false v.Transparency = 0.5 end end end end)