Like instead of picking randomly 1 through 5, the set would be (1,4,7,18,224) or something like that and it would pick randomly from that.
To do this you'll have to use the math.random() method and create a table.
local table = {1, 4, 7, 18, 224} -- You can input any numbers or strings that you wish to add. local RANDOM_NUMBER = table[math.random(#table)] -- Here is the variable getting an arbitrary number from the table above. print(RANDOM_NUMBER) -- Printing the number that was randomly chosen from the table.
You can learn more about Tables and Mathematical Functions Here:
http://wiki.roblox.com/index.php?title=Table
http://wiki.roblox.com/index.php?title=Random_numbers
http://wiki.roblox.com/index.php?title=Global_namespace/Mathematical_functions
I think you need a table, which works like this:
Table = {"1","2","3"} Random = Table[math.random(#Table)]
Something along those lines
Table = {1,4,7,18,224} NumberChosen = Table[math.random(#Table)] print(NumberChosen)