Seems like I can't find out how to make a part activate an particle when the player touches it and when he moves out of the part the particle's lifetime becomes 0 ( deactivates slowly ), can you help me with that? Thanks for reading.
I'm just going to give you a simple Touched/TouchEnded code which triggers the particle emitter. You can easily figure out the rest.
local ParticleE = workspace.ParticleEmitter -- Pos. of Particle E. local TouchButton = workspace.TouchButton -- Touch button TouchButton.Touched:Connect(function() -- Enable the particle emitter ParticleE.Enabled = true end) TouchButton.TouchEnded:Connect(function() -- Disable the particle emitter ParticleE.Enabled = false end)
I'm not going to give you everything you ask for, sometimes you're better off learning how to do it on your own by searching around. Like I have.