local MaterialArray = require(game.ServerScriptService.materials) while true do local Material = MaterialArray[math.random(1, #MaterialArray)] if Material[3][script.Parent.Floor.Value] == true then script.Parent.BrickColor = Material[2] script.Parent.Material = Material[1] script.Parent.Material.Value = Material.Name end end
Is giving me the following error: Workspace.OreTest.LoadScript:4: bad argument #2 to 'random' (interval is empty)
Module Script:
materials = { -- [Material Name[Sting]] = {Texture[Enum], Color[BrickColor], {B[Bool], 1[Bool], 2[Bool], 3[Bool], 4[Bool], 5[Bool]}, BasePrice[Int], Tools[Bool], Duribilaty[Int], Speed[Int]}, -- Buyable Materials ["Wood"] = {Enum.Material.Wood, BrickColor.new("Cork"), {false, false, false, false, false, false}, 1, true, 10, 10}, -- Mineable Materials ["Coal"] = {Enum.Material.Slate, BrickColor.new("Black"), {true, true, true, true, false, false}, 2, false, 0, 0}, ["Stone"] = {Enum.Material.Slate, BrickColor.new("Smoky grey"), {true, true, true, true, true, true}, 1, true, 15, 9}, ["Iron Ore"] = {Enum.Material.Marble, BrickColor.new("Medium stone grey"), {true, true, true, true, true, false}, 2, false, 0, 0}, ["Copper Ore"] = {Enum.Material.Marble, BrickColor.new("Bright orange"), {false, true, true, true, false, false}, 1, false, 0, 0}, ["Diamond"] = {Enum.Material.Marble, BrickColor.new("Deep blue"), {false, false, false, false, true, true}, 20, false, 0, 0}, -- Createable Materials ["Iron"] = {Enum.Material.Slate, BrickColor.new("Medium stone grey"), {false, false, false, false, false, false}, 8, true, 15, 8}, ["Copper"] = {Enum.Material.Marble, BrickColor.new("Bright orange"), {false, false, false, false, false, false}, 4, true, 12, 9}, ["Steel"] = {Enum.Material.Marble, BrickColor.new("Medium stone grey"), {false, false, false, false, false, false}, 10, true, 30, 5}, ["Diamond coated Steel"] = {Enum.Material.Marble, BrickColor.new("Deep blue"), {false, false, false, false, true, true}, 30, true, 100, 4}, -- Intermediate Materials (Materials made by crafting that are used for crafting) ["Carbon"] = {Enum.Material.SmoothPlastic, BrickColor.Random(), {false, false, false, false, false, false}, 6, false, 0, 0}, -- Special (Events / Codes / etc.) ["Roblox / AlphaBlox Red"] = {Enum.Material.SmoothPlastic, BrickColor.new("Bright Red"),{false, false, false, false, false, false}, 0, true, math.huge, 10}, ["Roblox / Twitter White"] = {Enum.Material.SmoothPlastic, BrickColor.new("White"),{false, false, false, false, false, false}, 0, true, math.huge, 10}, ["Twitter Blue"] = {Enum.Material.SmoothPlastic, BrickColor.new("White"),{false, false, false, false, false, false}, 0, true, math.huge, 10}, ["AlphaBlox Black"] = {Enum.Material.SmoothPlastic, BrickColor.new("Black"),{false, false, false, false, false, false}, 0, true, math.huge, 10}, } return materials
I would say more, but that is all I know.
local MaterialArray = require(game.ServerScriptService.materials) local function dictLen(dict) local x = 0 table.foreach(dictionary, function()x=x+1 end) return x end local DictLen = dictLen(MaterialArray) while true do local Material = MaterialArray[math.random(1, DictLen)] if Material[3][script.Parent.Floor.Value] == true then script.Parent.BrickColor = Material[2] script.Parent.Material = Material[1] script.Parent.Material.Value = Material.Name end end
local MaterialArray = require(game.ServerScriptService) while true do local Material = MaterialArray.Materials[math.random(1, #MaterialArray.Materials)] if Material[3][script.Parent.Floor.Value] == true then script.Parent.BrickColor = Material[2] script.Parent.Material = Material[1] script.Parent.Material.Value = Material.Name end end