I really don't understand why you do this function lightOnFire() print("Lighting on fire!") end with functions instead of just
print("Lighting on fire!")
Hello,
This is a bit advanced , but it is a good explanation.
function hookmake () local hook = Instance.new("Part") hook.Name = "Projectile" hook.Anchored = false hook.CanCollide = false hook.Transparency = 0 hook.BrickColor = BrickColor.new("Dark stone grey") hook.Material = "Metal" hook.Size = Vector3.new(0.75,0.4,0.4) local hookmesh = Instance.new("SpecialMesh") hookmesh.MeshId = "rbxassetid://1321670738" local hookatach = Instance.new("Attachment") hookatach.Name = "RopeAttachment" hookatach.Visible = false hook.Parent = game.Lighting hookmesh.Parent = hook hookatach.Parent = hook hookatach.Position = Vector3.new(0,0,0.3) return hook,hookmesh,hookatach end -- This is a function I made.
My question is would you write all that everytime you need the specific instance or just call
the function?
The answer is obviously you will call the function everytime you need it.
hookmake()
In your case, it is a simple script.
function lightOnFire() print("Lighting on fire!") end
The answer is obvious you would not want to write print("Lighting on fire!")
everytime you need the desired ouput.
Just by calling
the function it will output. lightOnFire()
Function is a way to make life easier. In life everything has a function and it is the same in programming.
Thank you for reading.
Feel free to ask any questions.
PS : Your other solution.
t = 0 -- time while true do wait(.1) t = t + 1 -- 1 hour in the game is 1 minute in the real life. game.Lighting:SetMinutesAfterMidnight(t) -- Keeps the time cycle going on. if game.Lighting:GetMinutesAfterMidnight() == 18 * 60 then -- This is 1080 minutes. print(game.Lighting:GetMinutesAfterMidnight()) end if game.Lighting:GetMinutesAfterMidnight() == 6 * 60 then -- This is 360 minutes. print(game.Lighting:GetMinutesAfterMidnight()) end end