I have two scripts; a server script, that is inside the dialog:
local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RE = Instance.new("RemoteEvent") RE.Name = "RE" RE.Parent = ReplicatedStorage local screen = game.ServerStorage.ScreenGui screen.Parent = ReplicatedStorage script.Parent.DialogChoiceSelected:connect(function(pl ,dc) if dc == script.Parent.OpenShop then RE:FireClient(pl) end end)
and a local script that is inside starterplayerscripts:
local Players = game:GetService("Players") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RE = ReplicatedStorage:WaitForChild("RE") local gui = ReplicatedStorage:WaitForChild("ScreenGui") RE.OnClientEvent:connect(function(player) local sgui= gui:Clone() sgui.Parent = playerGui end)
they're supposed to open a gui if a dialog is chosen and it works when testing in studio, but not ingame. why is that?