So... Let's say you have 100000000 Parts inside ServerStorage. And, let's say that the game has FilteringEnabled on. Would the player who joins the game download parts that are inside ServerStorage? And will those part count towards overall PartCount? (I know most computers can handle 10,000 bricks... if there are million parts in ServerStorage or ReplicatedStorage, will computers be able to handle it as long as the parts are not in Workspace??)
Hopefully that makes sense...
TB
I think putting the parts in ServerStorage won't make players "download" the parts, as it says in the wiki :
The advantage to storing objects server-side only is that network traffic will not be spent on transmitting these objects to players, which could be useful if, for instance, a place has several maps with a lot of parts that would >>>otherwise all have to be downloaded by the client<<<...
So I think you shouldn't have to worry about the parts as long as they're in ServerStorage.