I took this script directly from the wiki. It's not working, not sending me to the map. I switched minplayers to 1 to test it. I have the lobby spawnpoint, too.
local oldMessage = "" local minplayers = 2 function teleportAllPlayers() local target CFrame.new(workspace.TeleportBlock.Position) for i, player in ipairs(game.Players:GetChildren()) do player.Character.Torso.CFrame = target + Vector3.new(0, i * 5, 0) player.Playing.Value = 1 end end function message(message) if oldMessage ~= message then oldMessage = message print(message) end end function playersCurrentlyPlaying() for i, player in ipairs(game.Players:GetChildren()) do if player.Playing.Value == 1 then return true end end return false end game:GetService('Players').PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) character:WaitForChild("Humanoid").Died:connect(function() player.Playing.Value = 0 end) end) local playing = Instance.new("IntValue", player) playing.Value = 0 playing.Name = "Playing" end) while(true) do wait(10) if #game.Players:getPlayers() >= minPlayers then if playersCurrentlyPlaying() then message("Waiting for the current game to end...") else message("There are enough players for a new game! Teleporting...") wait(4) teleportAllPlayers() end else message("Waiting for more players...") end end
I have FilteringEnabled on. I have the TeleportBlock on the map I want the players to spawn. Output gives me this error:
edit: Thanks for the comment, it answered it for me. I don't know how to mark this as answered if a comment answered it for me.