local brick = game.workspace.DialogPart function dialog() local CustomDialog = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local ImageLabel = Instance.new("ImageLabel") CustomDialog.Name = "Custom Dialog" CustomDialog.Parent = game.StarterGui Frame.Parent = CustomDialog Frame.BackgroundColor3 = Color3.new(1, 1, 1) Frame.Position = UDim2.new(0, 0, 0, 500) Frame.Size = UDim2.new(0, 1450, 0, 100) Frame.Style = Enum.FrameStyle.DropShadow TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.new(1, 1, 1) TextLabel.BackgroundTransparency = 1 TextLabel.Position = UDim2.new(0, 600, 0, 15) TextLabel.Size = UDim2.new(0, 200, 0, 50) TextLabel.Font = Enum.Font.SciFi TextLabel.Text = "text" TextLabel.TextColor3 = Color3.new(1, 1, 1) TextLabel.TextSize = 64 ImageLabel.Parent = Frame ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1) ImageLabel.BackgroundTransparency = 1 ImageLabel.Position = UDim2.new(0.724827588, 0, -2.02999997, 0) ImageLabel.Size = UDim2.new(0, 300, 0, 300) ImageLabel.Image = "rbxassetid://560122118" end function onTouch() dialog() end brick.Touched:connect(onTouch)
Here's what i'm working with. Doesen't do anything, no errors, nothing. Help?
A few things your doing wrong, to start with, it would be better to have the gui already, then you can clone it to the player.
Inside the brick you want to put the gui you made and a script (serverscript)
local brick = script.Parent local gui = script.Parent.Dialog -- Change this if you want Debounce = true brick.Touched:connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and Debounce then -- verify that it is a player and that debounce is true Debounce = false local char = hit.Parent local plr = game.Players:GetPlayerFromCharacter(char) if not plr.PlayerGui:FindFirstChild("Dialog") then local DialogClone = Dialog:Clone() DialogClone.Name = "Dialog" DialogClone.Parent = plr.PlayerGui end Debounce = true end end)
If I made a mistake in typing this, ask me xD I hope this works for you, if you want to do this your way though you'll have to work with remote events I guess and change "game.StarterGui" to player.PlayerGui because startergui will only be copied to the playergui on dead. I could try to remake your script but I believe mine would be a lot better, if you have any questions just ask