So... here's the story. Very short.
With my Script, I cloned a model from ServerStorage to ReplicatedStorage. My understanding of ReplicatedStorage is that both Client and Server can see it, but when I tried to get the cloned model that is in ReplicatedStorage with a LocalScript, I failed to do so (The cloned object doesn't even show up in Client side's ReplicatedStorage). Any ideas on why it does this, and how to fix it?
Thanks.
Um, to clone something wouldn't it be,
local clonepart = game:GetService("ServerStorage").[location of item] clonepart:Clone() clonepart.Parent = game:GetService("ReplicatedStorage")
Wouldn't it be just this?