I was reading the following wiki page: http://wiki.roblox.com/index.php?title=Text_Filtering
It notes the following:
"Any and all text that a developer utilizes in their game, or processes in their game should be filtered to ensure that their games are compliant with the Roblox filtering rules designed to keep our player communities safe. Here is an excerpt from our Community Rules:
Filter all chat and text. Developers must pass all chat and/or game text through Roblox’s filtering system. Roblox scans all chat communication and player inputted text for the safety of our users and legal compliance reasons, including the Children's Online Privacy Protection Act (COPPA). All chat and content must also be reportable through the Report Abuse system."
I am using the default chat in my game. So I assume my chat is fine? My concern is GUI elements. I have a shop for example with many items with different names. How do I make sure this is filtered properly to avoid any rule issues and moderation issues?
local text = "hmmm" local playerID = game.Players.LocalPlayer.UserId local filteredTextResult = TextService:FilterStringAsync(text,playerID) script.Parent.Text = filteredTextResult