Everytime I shoot my gun, it fires at normal speed. But when I let go then fire again it shoots faster. If I continue this I can get to shooting an entire clip in half a second. Help?
-----------Settings Variables---------- local FireRate = 0.1 local Damage = math.random(30,70) local ReloadTimes = 2 --------------------------------------- local Player = game.Players.LocalPlayer local mouse_hold = true local Character = Player.Character or Player.CharacterAdded:wait() local Camera = workspace.CurrentCamera local tool = script.Parent local action_fire = false local stop_fire = false local player = game:GetService("Players").LocalPlayer local Ammo = script.Parent:WaitForChild("Ammo") tool.Equipped:connect(function(mouse) print("Tool equipped!") holdanim = player.Character.Humanoid:LoadAnimation(script.Parent.HoldAnim) reloadanim = player.Character.Humanoid:LoadAnimation(script.Parent.ReloadAnim) mouse.Button1Down:connect(function(startfire) if Ammo.Value >= 1 and action_fire == false then action_fire = true stop_fire = false while true do wait() if Ammo.Value >= 1 and stop_fire == false then action_fire = true wait(FireRate) print("Mouse pressed!") Ammo.Value = Ammo.Value - 1 print(Ammo.Value) script.Parent.Handle.Fire:Play() local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300) local part, position = workspace:FindPartOnRay(ray, player.Character, false, true) local beam = Instance.new("Part", workspace) beam.BrickColor = BrickColor.new("Gold") beam.FormFactor = "Custom" beam.Material = "Neon" beam.Transparency = 0.99 beam.Anchored = true beam.Locked = true beam.CanCollide = false local distance = (tool.Main.CFrame.p - position).magnitude beam.Size = Vector3.new(0.3, 0.3, distance) beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) game:GetService("Debris"):AddItem(beam, 0.1) if part then local humanoid = part.Parent:FindFirstChild("Humanoid") if not humanoid then humanoid = part.Parent.Parent:FindFirstChild("Humanoid") end if humanoid then humanoid:TakeDamage(Damage) end end end end end end) end) local Player = game.Players.LocalPlayer local action_reload = false Mouse = Player:GetMouse() Mouse.KeyDown:connect(function(Key) if(Key:lower() == "r") and Ammo.Value < 18 and action_reload == false then action_reload = true script.Parent.Handle.Reload:Play() reloadanim.Looped = false reloadanim:Play() wait(ReloadTimes) Ammo.Value = 18 print(Ammo.Value) action_reload = false end end) script.Parent.Equipped:connect(function(Mouse) Mouse.Button1Up:connect(function(stopfire) action_fire = false stop_fire = true print("Stopped Firing") end) end)