local Donkey = script.Parent
while true do wait(6.1) Donkey:Destroy()
wait(8) local comeback = Donkey:Clone() comeback.parent = game.Workspace comeback.postion = Vector3.new(352, 9, -61)
end
Well, you destroyed the Donkey before you cloned it.
while true do wait(6.1) Donkey:Destroy() wait(8) local comeback = Donkey:Clone()
You can't clone something that doesn't exist.
It's because of exactly what the first comment said; Destroying an object will lock its parent to nil. Also, the spelling isn't correct. The error was most likely parent is not a valid member of Part
because the property is Parent, not parent. What the script should be is this:
local Donkey = script.Parent while true do wait(6.1) Donkey.Parent = nil wait(8) Donkey.Parent = workspace Donkey.Position = Vector3.new(352, 9, -61) end