How do I save the data on a leaderboard for example, the amount of points so that when the player rejoins, they still have their amount of points they earned previously. In my game, I made a leaderboard in my playermanager script where I have code on what happens to the player when they join the game(Capture The Flag Game) and what happens when they capture the flag and how it displays on the leaderboard. What do I have to edit in the code to make sure the amount of captures the player makes in the game is saved on the leaderboard so that when they rejoin they have that data of the amount of captures they make still saved on the leaderboard
My Player Manager/Leaderboard Script:
local PlayerManager = {} -- ROBLOX Services local Players = game.Players local PointsService = game:GetService('PointsService') -- Game services local Configurations = require(game.ServerStorage.Configurations) local Events = game.ReplicatedStorage.Events local ResetMouseIcon = Events.ResetMouseIcon local TeamManager = require(script.Parent.TeamManager) local DisplayManager = require(script.Parent.DisplayManager) -- Local variables local PlayersCanSpawn = false local GameRunning = false -- Local Functions local function OnPlayerAdded(player) -- Setup leaderboard stats local leaderstats = Instance.new('Model', player) leaderstats.Name = 'leaderstats' local Captures = Instance.new('IntValue', leaderstats) Captures.Name = 'Captures' Captures.Value = 0 -- Add player to team TeamManager:AssignPlayerToTeam(player) player.CharacterAdded:connect(function(character) character:WaitForChild('Humanoid').Died:connect(function() wait(Configurations.RESPAWN_TIME) if GameRunning then player:LoadCharacter() end end) end) -- Check if player should be spawned if PlayersCanSpawn then player:LoadCharacter() else DisplayManager:StartIntermission(player) end end local function OnPlayerRemoving(player) TeamManager:RemovePlayer(player) end -- Public Functions function PlayerManager:SetGameRunning(running) GameRunning = running end function PlayerManager:ClearPlayerScores() for _, player in ipairs(Players:GetPlayers()) do local leaderstats = player:FindFirstChild('leaderstats') if leaderstats then local Captures = leaderstats:FindFirstChild('Captures') if Captures then Captures.Value = 0 end end end end function PlayerManager:LoadPlayers() for _, player in ipairs(Players:GetPlayers()) do player:LoadCharacter() end end function PlayerManager:AllowPlayerSpawn(allow) PlayersCanSpawn = allow end function PlayerManager:DestroyPlayers() for _, player in ipairs(Players:GetPlayers()) do player.Character:Destroy() for _, item in ipairs(player.Backpack:GetChildren()) do item:Destroy() end end ResetMouseIcon:FireAllClients() end function PlayerManager:AddPlayerScore(player, score) player.leaderstats.Captures.Value = player.leaderstats.Captures.Value + score local success, message = pcall(function() spawn(function() PointsService:AwardPoints(player.userId, score) end) end) end -- Event binding Players.PlayerAdded:connect(OnPlayerAdded) Players.PlayerRemoving:connect(OnPlayerRemoving) return PlayerManager
My datastore My datastore script:
local DSService = game:GetService('DataStoreService'):GetDataStore('Hamburger223232') game.Players.PlayerAdded:connect(function(plr) local uniquekey = 'id-'..plr.userId local leaderstats = Instance.new('IntValue',plr) local savevalue = Instance.new('IntValue') leaderstats.Name = 'leaderstats' savevalue.Parent = leaderstats savevalue.Name = 'Captures' local GetSaved = DSService:GetAsync(uniquekey) if GetSaved then savevalue.Value = GetSaved[1] else local NumbersForSaving = {savevalue.Value} DSService:SetAsync(uniquekey,NumbersForSaving) end end) game.Players.PlayerRemoving:connect(function(plr) local uniquekey = 'id-'..plr.userId local Savetable = {plr.leaderstats.Captures.Value} DSService:SetAsync(uniquekey,Savetable) end)
I tried adding a separate datastore on a different script but it didn't work so I am hoping that I could add some code to this script to make sure the amount of captures the player makes is saved on it so that the player can use its captures to buy things in the game etc.
Thank You And Help is Appreciated