How would I make the part of this script so it does not continue if the the mouse.Target has changed?
function mine() mousedown = true while mousedown == true do local n = script.Parent.Multiplier.Value local block = mouse.Target wait() if block:FindFirstChild("Owner") then local DestroyDecal = game.ReplicatedStorage.Destroy0:Clone() DestroyDecal.Parent = block while mouse.Target == block and mousedown == true do mouse.Button1Up:connect(function() mousedown = false DestroyDecal:Destroy() end)