here's my code and it's in ServerScriptService:
wait(3) function broadcast(player, stuff, rarity) local a = game:GetService("ReplicatedStorage"):WaitForChild("Items"):WaitForChild(stuff):WaitForChild(stuff):Clone() a.Parent = player.Backpack and player.StarterGear game.ReplicatedStorage.broadcast2:FireAllClients(player, stuff, rarity) end game.ReplicatedStorage.broadcast1.OnServerEvent:Connect(broadcast)